There are TRs in the game already (e.g. some NPCs have Edelfelt), but currently no way for players to obtain them. You can however obtain 3 specific 100pt event cards by beating Muspelheim 3 times.
Nietono
@Nietono
Posts made by Nietono
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RE: Triple Rare Cards
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RE: How to get Ping Pong Iri
In case you need further info on the Cafe (which is how you get them):
https://forum.swordgirls.net/topic/12/cafe-and-transformation-guide -
RE: hmmmmm
The main advantage is that it's still running at all, which is a tremendous advantage over being shut down.
Compared to the official version:
- The drop rates on are tripled.
- The animations are faster.
- There's an announcement in chat when you join the PvP queue (including which PvP bracket).
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RE: Wheres da shop menyuuu?
You don't buy decks. You start with the cards for all 4 starters decks (with the one you selected already built). Most other cards you craft in the lab using materials dropped from dungeons (PvE) or fight (PvP).
Some cards are dungeon rewards, usually a character reward for clearing a dungeon 10 times. There are also some characters that require using the cafe to transform other characters (which on average costs a lot of materials).
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RE: Is the game still being updated?
The last major update (adding EX5) was at the start of September.
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Mini deck breakdown: Lyrica grave (300DP PvP)
Last updated 16th July 2017
Disclaimer: Some links may display outdated effects. Where possible check the cards in-game for up-to-date effects.
Who am I?
I'm Nietono, aka OhGodShana (not to be confused with shananyan). I'm one of the more experienced players on fakeSG and I have a reputation for being a walking player guide. I also have a reputation for writing walls of text, but please at least try to read the guide before throwing up your hands and giving up. :sweat_smile:
What is this guide?
This is a mini breakdown of a Lyrica variant of grave decks: what it is, differences from conventional grave decks, and the strengths and weaknesses of this variant. Like conventional versions many of the major cards are rather expensive or difficult to obtain early so this guide will assume that this is not the first deck someone is trying to make.
This variant was provided by @chris who is another very experienced player.
This is the fourth in my series of deck breakdown guides and a variant of my third. Since this is a variant of a deck I already covered this guide will be shorter than normal. If you haven't already then please read my previous guide before continuing with this one.
Previous: grave
What is a Lyrica grave deck?
Lyrica grave decks use Vita followers as targets for Iri and Vernika in order to quickly fill the grave with Vita followers. This allows it to use Student Council Press Lyrica as another late-game follower since she becomes very hard to attack once the grave is full of Vita followers.
The deck otherwise functions similarly to a conventional grave deck. Compared to a conventional grave deck this has more late-game threats but none of the possible Iri and Vernika targets have extra grave synergy nor additional ways to grave extra copies of themselves. The deck also has a lot of off-faction cards.
Major additions
Important additions to the deck include:
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Student Council Press Lyrica: The key card in this variant. Once all the Iri and Vernika targets are in the grave it takes a lot of ATK for the attacker to avoid being graved by her skill. She's also a good target for Relapse as her skill works regardless of her own stats and it forces the opponent to have to remove an extra copy of her. As a Vita follower she increases the ATK threshold of other copies of herself if sent to the grave. At 13pt she takes up rather a lot of DP but she's a hard follower to deal with.
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Nanai Highcastle: With a variety of sizes among the possible Iri and Vernika targets her skill can potentially deal a high amount of STA damage to the attacker. However if her skill fails to destroy the attacker she removes a card from your grave, which could potentially weaken other cards. Unfortunately in this version of the game her skill only counts your own grave. As a Vita follower she increases Lyrica's ATK theshold if sent to the grave. At 33pt she takes up a lot of DP but her skill can be very potent and she's a powerful addition to the deck.
Vita Iri and Vernika targets
Possible Iri and Vernika targets for this deck include:
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Student Council Secretary Fran (EP2), Student Council Secretary Fran (EP10): At 1pt and 5pt this is one of the lower pt option though not the lowest. The EP10 version has a nice self-buffing skill. Both versions are different sizes which helps Nanai Highcastle. Overall a good option.
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Cook Club Sylphie (EP0), Cook Club Sylphie(EP11): At 1pt and 5pt this is again one of the lower pt options. The EP0 version has a weak ATK self-buff and the EP11 version can set the defender's DEF to 0 once per turn. Both versions are different sizes which helps Nanai Highcastle. Overall a good option.
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Cook Club Linfield (EP0), Cook Club Linfield (EP14): At 1pt each this is one of the lowest pt options. The EP14 version has very high stats at the cost of debuffing herself. Both versions are different sizes which helps Nanai Highcastle and this is the only option that includes a size 6. Use this if you need the spare DP for other cards.
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Library Club Milka (EP2), Library Club Milka (EP5): At 7pt each this is a high pt option. Both versions can give a Library Club follower, such as herself, 2 STA once per turn. Both versions are the same size. This is a decent option but uses up a lot of DP.
Edit:
- Cook Club Katie (EP0), Cook Club Katie (EP10): At 1pt and 7pt this is a morderate pt option. Both versions are rather tanky as the EP0 version buffs her DEF at the cost of her STA and the EP10 version starts with 3 DEF. Both versions are different sizes which helps Nanai Highcastle and this is the only option that includes a size 1. Overall a good option.
Advantages and disadvantages
In addition to the advantages and disadvantages of conventional grave decks:
Advantages of Lyrica grave decks:
- Multiple late-game threats.
- Lyrica can become very hard to attack.
Disadvantages of Lyrica grave decks:
- Vulnerable to effects that punish off-faction cards.
- Santa Iri's bonus STA +2 can often fail.
Example deck
The deck chris provided - 295DP
I hope this guide will help players (if the length of it hasn't driven them away already :sweat_smile: ).
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Deck breakdown: grave (100-300DP PvP)
Last updated 11th September 2017
Disclaimer: Some links may display outdated effects. Where possible check the cards in-game for up-to-date effects.
Who am I?
I'm Nietono, aka OhGodShana (not to be confused with shananyan). I'm one of the more experienced players on fakeSG and I have a reputation for being a walking player guide. I also have a reputation for writing walls of text, but please at least try to read the guide before throwing up your hands and giving up. :sweat_smile:
What is this guide?
This is a breakdown of a grave deck: what it is, options for what to include, and the strengths and weaknesses of the deck. Many of the major cards are rather expensive or difficult to obtain early so this guide will assume that this is not the first deck someone is trying to make.
This is the third in my series of deck breakdown guides.
Previous: Resurgence
Edit:
Next: Lyrica grave (a variant on this deck so read this guide first)
What is a grave deck?
Grave decks use cards, such as the spell Iri and Vernika, that selectively discard specific cards from your deck to rapidly fill up your grave. It then uses cards that benefit from having these cards in your grave such as GS 5th Star.
The deck aims to create strong followers with Iri and Vernika early on then continue to produce strong followers and/or damage opposing followers with cards that fill and/or take advantage of the grave. Once the grave gets really full followers such as GS 5th Star or Charon can become incredibly strong.
The deck is incredibly draw-dependent in early turns, all too often leading to using both shuffles on turn 1, but the high amount of deck thinning makes it really easy to draw or shuffle for (if any shuffles remain) specific cards later on. The cards with grave-based effects can easily become very powerful, though the deck is typically highly vulnerable to follower removal as it leaves itself with so few followers remaining. Since the deck burns through itself really quickly it needs a character that can prevent it from decking out but there are character options that work really well.
Since the deck sends so many copies of its followers to the grave it needs to start off extremely follower-heavy, often running around 20 followers. As spare copies of followers get sent to the grave during a fight the remainder of the deck slowly becomes more spell-heavy.
Iri and Vernika
Iri and Vernika is the main way for the deck to fill the grave and targets for it should either have multiple cards of the same name or a limit higher than the standard 3. Whenever possible aim to leave slot 1 open to allow Iri and Vernika to be used on a new follower. The spell itself and some example targets are listed here:
Note: For mixed-faction grave decks there are a number of viable targets belonging to other factions, however I'm only listing Darklore targets in this guide.
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Iri and Vernika: If used on one of the many followers with 2 same-named limit 3 cards this can buff that follower by +5/+3/+5 and put 6 cards into the grave (itself and the 5 spare copies of the follower). Since this discards from both the hand and deck you don't need to worry about prematurely drawing any of the spare copies of that follower. This card is essential to the deck.
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GS Fighter: Being limit 6 makes this one of very few cards with a limit higher than 3. Being a 1pt card makes this the lowest pt option if DP is tight. This otherwise gains no additional benefits from having extra copies of itself in the grave and isn't particularly strong on its own. Use this if you need the spare DP for other cards or if you're using GS 3rd Star as a character.
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Crescent Kris Flina (EP0), Crescent Kris Flina (EP10): Both cards are 1 pt so this is again tied for lowest pt option. The EP10 version also has additional ways to get copies of herself into the grave and gain STA in the process, though only from the deck. The EP0 version however is unimpressive on her own (the skill shown in that link is not present in this version of the game). This is a fairly good option for such a low pt value and can work to fuel Ritual of Harmony.
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Red Moon Aka Flina (EP1), Red Moon Aka Flina (EP10): Both cards are 7pt so this is one of the higher pt options. The EP10 version can deal 6 sta damage with 5 spare copies in the grave and so works extremely well as a target. The EP0 version wastes the DEF buff but her skill allows her to function well with any initial buff, self-buffing rapidly against opposing high DEF followers. This is a high pt but powerful option and can work to fuel Ritual of Harmony.
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Crescent Conundrum (EP0), Crescent Conundrum (UE1), Crescent Conundrum (UE2), Crescent Conundrum (EX4): Having potentially as many as 10 same-named followers allows for a possible +9/+5/+9 buff to one of them and 10 cards (Iri and Vernika plus the 9 spare copies) in the grave. A couple of 1pt versions, a 7pt version, and a 33pt version allow for flexibility in how much DP is used but the full set will use up a lot of DP. None of them gain additional benefits from having extra copies in the grave. The skill of the EP0 version only works in PvE, the UE1 version has a very powerful self-buffing skill, the UE2 version has an unreliable but potentially helpful survival skill, and the EX4 version can snowball her DEF. This is a flexible but potentially very high pt option that can fill the grave particularly quickly and can greatly fuel Ritual of Harmony.
Benefitting from the grave
Cards that can benefit from a large grave include:
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GS 5th Star: The biggest threat in the deck, if played late she can potentially reach 20+ ATK/STA immediately. She's of little use until after you've used up a lot of your deck though. Being a 33pt rare she uses up a lot of your DP but she's the major reason to even run the deck. Auto-include unless you have extremely good reason not to use her.
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GS 6th Star: Can snowball extremely quickly in early turns, gaining up to +4/0/+4 (this cap is not listed in that link) each time she attacks. Her effect becomes much less impressive by turn 6 however and stops working on turn 7, as well as requiring you to get 7 or more cards into your grave quickly. 7pt is fairly high though this card is potent enough to justify it. A strong and highly recommended inclusion though not absolutely required.
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Nether Conductor Charon: Can snowball extremely quickly once the graves start filling up, though her skill is underwhelming early on. 33pt is a lot but she's the 2nd biggest late-game threat in the deck. Highly recommended for higher DP versions.
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Clue about God: A potential 6 STA damage (the 8 listed in that link isn't accurate to this version) to 2 opposing followers. This is strong for 3pt and highly recommended.
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Ritual of Harmony: A potential 9ATK buff to 2 of your followers if a lot of your Iri and Vernika targets are compatible. This is very strong for 1pt and is highly recommended in versions that can use it well.
Other useful cards
Other cards that can work well in the deck include:
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Relapse: Can split your GS 5th Star into 2 copies to have an additional major threat. This will deplete your grave twice as fast however, and it's a 13pt card. A nice option but far from required.
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Miracle: Severely weakens the opposing field if your first follower is fairly weak and many of the Iri and Vernika targets work well for this if they haven't been buffed or graved already. This can work especially well if using GS 3rd Star as a character. Being a DR this takes up 50pt of your DP but is a very powerful safety option. Highly recommended for higher DP versions.
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GS Agent (EP12): Can be used to recycle GS 5th Star if she's graved. If running this you may opt to avoid using GS 6th Star and GS Fighter in order to only recycle GS 5th Star. Also works as a good Miracle target. A nice option but not required.
Character
Possible character choices include:
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Santa Iri: The recommended character for most versions. Provides a small +1/0/+2 buff and usually an additional 2 STA buff as well as keeping you from decking out by returning a card from your hand to your deck each turn. Being only 1pt also frees up DP for other cards.
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GS 3rd Star: Keeps you from decking out by spawning extra copies of GS Fighter at the bottom of your deck. These can be used as additional targets for Iri and Vernika or Miracle. Also heals you by 1 life if your life is lower. Santa Iri is usually preferred though.
Advantages and disadvantages
The advantages of grave decks:
- Powerful effects once your grave gets large.
- Can produce followers with very high stats.
- One of the few decks that can take advantage of deck thinning.
- Suggested characters are anti-deckout.
The disadvantages of grave decks:
- Heavily dependent on drawing Iri and Vernika early.
- Highly vulnerable to removal.
- Extremely vulnerable to grave-removal, e.g. Genius Student Nanai.
Example decks
Here are some example deck lists:
Edit: Updated Rotori version.
- Low DP B-NA version - 99DP
- Low DP Rotori version - 97DP
- Relapse and full Crescent Conundrum version - 299DP
- 3 DRs version - 300DP
I hope this guide will help players (if the length of it hasn't driven them away already :sweat_smile: ).
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RE: Missing card art, or is it not supposed to be there?
I don't really know. I believe @Sasuke runs swordgirls.org so maybe he can answer? You might get more useful answers regarding that version on its own forum, though if you ever want to play our version feel free to ask for help.
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RE: Missing card art, or is it not supposed to be there?
Yeah, sounds like you're playing the .org version.
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RE: Some questions
There's no shop. In the future the intent is to give unobtainable cards a new recipe that costs coins.